In the reported game, a character arrives in the launcher and the learner sends its Pinyin towards the matching bubble; a correct hit clears space, while a wrong one makes the next decision feel more urgent.
The final build scales that loop across five stages and 100 levels. Familiar readings appear first; later levels add less familiar characters and more possible pronunciations. When the right bubble is blocked, the completed Change Words control keeps the board from becoming a dead end — a small design repair that the report explicitly records.
A pronunciation choice becomes play
- Bubble-launcher matching between multi-syllable Chinese characters and Pinyin
- Five stages with 100 levels and increasing complexity
- Six characters introduced in each level
- Points and level progression
- Change Words control to avoid blocked matches
Solving a gameplay deadlock
The report describes a fully playable game: users can select levels, complete stages and accumulate points. It also records the Change Words control as a completed fix for a gameplay deadlock discovered during testing.